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JavaScript Animation That Works (Part 1 of 4)

JavaScript Animation That Works (Part 1 of

HTML is the language that the web is built in and it's kind of a strange beast. Although it was orig...
Browser Testing in the Cloud Redux

Browser Testing in the Cloud

I've written quite a bit about browser testing solutions trying to help identify techniques and tool...
Networking with NSURLSession: Part 2

Networking with NSURLSession: Part

In the previous tutorial, I introduced you to NSURLSession. I talked about the advantages it has ove...
Interested in Writing For Wptuts+? Read On!

Interested in Writing For Wptuts+? Read

If you're an expert at WordPress - at least in some way - then we're interested in talking to you! A...
C++ Succinctly: Visual Studio and C++

C++ Succinctly: Visual Studio and

IntelliSense If you’re using almost any of the Visual Studio keyboard mappings, typing Ctrl+J will...
C++ Succinctly: C++ Standard Library

C++ Succinctly: C++ Standard

Introduction There are far more things in the C++ Standard Library than we have time to cover. We w...
C++ Succinctly: Lambda Expressions

C++ Succinctly: Lambda

LambdasNo-Capture Lambdas I assume that you have experience with lambdas from C#, so what we will d...
C++ Succinctly: Templates

C++ Succinctly:

Introduction Template functions and classes serve a similar purpose in C++ as generics serve in C#....
C++ Succinctly: C++ Language Usages and Idioms

C++ Succinctly: C++ Language Usages and

Introduction We’ve discussed the RAII idiom. Some language usages and programming idioms in C++ mig...
C++ Succinctly: Strings

C++ Succinctly:

Introduction Strings are one of those troublesome things in C and C++. In the early days of the lan...
C++ Succinctly: Casting in C++

C++ Succinctly: Casting in

Overview There are five different ways of casting variables. There is overlap between them, especia...
C++ Succinctly: Pointers, References, and Const-Correctness

C++ Succinctly: Pointers, References, and

Introduction to PointersA pointer is nothing more than a variable that holds a memory address. When...
C++ Succinctly: Resources Acquisition Is Initialization

C++ Succinctly: Resources Acquisition Is

What Is RAII? RAII stands for “resource acquisition is initialization.” RAII is a design pattern us...
C++ Succinctly: Constructors, Destructors, and Operators

C++ Succinctly: Constructors, Destructors, and

Introduction C++ constructors are more complicated than their C# counterparts. For one thing, there...
C++ Succinctly: Storage Duration

C++ Succinctly: Storage

Introduction To quote the C++ Language Standard, “Storage duration is the property of an object tha...