Introduction
It doesn’t take a genius to understand that an app that makes new users feel welcome and comfortable is likely to enjoy a lot more popularity than one that leaves them lost and confused. As a result, many developers these days are trying to ensure that their users have a nice onboarding experience.
If you are developing an innovative app whose functionality and uses might not be obvious to new users, you should consider adding a few onboarding screens to your app. In this tutorial, I will show you a simple way to quickly create and add such screens to your Android app.
1. Add Gradle Dependencies
First, add the Material Design Library as a compile
dependency to the build.gradle file of the app module so that you can use user interface elements of Android L in older versions of Android.
compile 'com.github.navasmdc:MaterialDesign:1.5@aar'
Next, add a compile
dependency for SmartTabLayout
, a library that offers a custom title strip element for the ViewPager
component.
compile 'com.ogaclejapan.smarttablayout:library:1.2.1@aar'
We’ll also use classes that belong to the Android Support v4 Library. However, you don’t have to add it manually, because Android Studio adds it by default.
2. Define the Layout of the Onboarding Activity
The onboarding Activity
will be responsible for displaying all the onboarding screens. Therefore, this Activity
will have the following widgets:
- A
ViewPager
instance that lets the users use the swipe gesture to move from one onboarding screen to the next. - A
ButtonFlat
labeled Skip, which allows impatient users to skip the onboarding process. - A
ButtonFlat
labeled Next, which takes the user to the next onboarding screen. - A
SmartTabLayout
that serves as a page indicator for theViewPager
component.
After putting these widgets in a RelativeLayout
and positioning them, the code in the layout XML file of the onboarding Activity
should look like this:
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent"> <android.support.v4.view.ViewPager android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/pager" /> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:id="@+id/navigation"> <com.gc.materialdesign.views.ButtonFlat android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="0.5" android:text="Skip" android:id="@+id/skip" /> <com.gc.materialdesign.views.ButtonFlat android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="0.5" android:text="Next" android:id="@+id/next" /> </LinearLayout> <com.ogaclejapan.smarttablayout.SmartTabLayout android:id="@+id/indicator" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_above="@+id/navigation" android:layout_marginBottom="20dp" android:layout_centerHorizontal="true" app:stl_dividerThickness="0dp" app:stl_indicatorColor="#1e88e5" /> </RelativeLayout>
Feel free to change the layout to match your preferences. I will be calling this layout file activity_onboarding.xml.
3. Define the Layouts of the Onboarding Screens
For this tutorial, you will be creating three onboarding screens. To keep the tutorial simple, the screens will have only two TextView
widgets. In a real app, you should also strive to keep the onboarding screens as simple as possible to avoid that new users are overwhelmed when they open your app for the first time.
The layout XML file of the first screen is named onboarding_screen1.xml and has the following contents:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="16dp" android:gravity="center_horizontal"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Welcome!" android:textSize="48sp" android:layout_marginTop="50dp"/> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="24sp" android:layout_marginTop="20dp" android:text="You seem to be a new user."/> </LinearLayout>
Use the same XML in the layout files of the other two screens and name them onboarding_screen2.xml and onboarding_screen3.xml. Of course, you should change the text
property of each TextView
widget so that each onboarding screen is unique.
4. Create a Fragment
for Each Onboarding Screen
Create a new Java class and name it OnboardingFragment1.java. Make it a subclass of Fragment
and override its onCreateView
method. Next, call the inflate
method to create a View
using the layout we defined in onboarding_screen1.xml and return the View
. Your class should look like this:
public class OnboardingFragment1 extends Fragment{ @Nullable @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle s) { return inflater.inflate( R.layout.onboarding_screen1, container, false ); } }
The Fragment
for your first onboarding screen is now ready. Follow the same process to create two more Fragment
subclasses, OnboardingFragment2.java and OnboardingFragment3.java, which use the layouts defined in onboarding_screen2.xml and onboarding_screen3.xml respectively.
5. Create the Onboarding Activity
Create a new Java class and name it OnboardingActivity.java. Make it a subclass of FragmentActivity
and override its onCreate
method.
public class OnboardingActivity extends FragmentActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } }
Next, declare a ViewPager
, a SmartTabLayout
, and two ButtonFlat
widgets as member variables of the class.
private ViewPager pager; private SmartTabLayout indicator; private ButtonFlat skip; private ButtonFlat next;
In the onCreate
method, call setContentView
to display the layout defined in activity_onboarding.xml and use the findViewById
method to initialize the member variables.
setContentView(R.layout.activity_onboarding); pager = (ViewPager)findViewById(R.id.pager); indicator = (SmartTabLayout)findViewById(R.id.indicator); skip = (ButtonFlat)findViewById(R.id.skip); next = (ButtonFlat)findViewById(R.id.next);
You now have to create a FragmentStatePagerAdapter
that the ViewPager
can use to display the onboarding screens. Create a new variable of type FragmentStatePagerAdapter
and name it adapter. Initialize it by passing the result of the getSupportFragmentManager
method to its constructor. Because it’s an abstract class, Android Studio will automatically generate code for the abstract methods as shown below.
FragmentStatePagerAdapter adapter = new FragmentStatePagerAdapter(getSupportFragmentManager()) { @Override public Fragment getItem(int position) { } @Override public int getCount() { } };
In the getCount
method, return the number of onboarding screens.
@Override public int getCount() { return 3; }
Add a switch
statement to the getItem
method to return the correct Fragment
based on the value of position
.
@Override public Fragment getItem(int position) { switch (position) { case 0 : return new OnboardingFragment1(); case 1 : return new OnboardingFragment2(); case 2 : return new OnboardingFragment3(); default: return null; } }
Still in the onCreate
method, associate the FragmentStatePagerAdapter
with the ViewPager
by calling the setAdapter
method.
pager.setAdapter(adapter);
Now that the ViewPager
is ready, point the SmartTabLayout
to it by calling the setViewPager
method.
indicator.setViewPager(pager);
It is now time to add click handlers to the ButtonFlat
widgets. You can do so using the setOnClickListener
method, passing a new instance of the View.OnClickListener
class to it.
In the handler of the skip
button, call a method named finishOnboarding. We’ll implement this method in the next step.
In the handler of the next
button, use setCurrentItem
along with getCurrentItem
to move to the next onboarding screen. Also, if getCurrentItem
returns the last onboarding screen, call a method named finishOnboarding. We’ll implement this method in a moment.
The code for the handlers of the buttons should look like this:
skip.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { finishOnboarding(); } }); next.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { if(pager.getCurrentItem() == 2) { // The last screen finishOnboarding(); } else { pager.setCurrentItem( pager.getCurrentItem() + 1, true ); } } });
You may want to make a few changes to the layout of the onboarding Activity
, such as removing the skip
button and changing the label of the next
button to Done when the user reaches the last onboarding screen. You can do so by adding a SimpleOnPageChangeListener
to the SmartTabLayout
and overriding its onPageSelected
method.
indicator.setOnPageChangeListener(new ViewPager.SimpleOnPageChangeListener() { @Override public void onPageSelected(int position) { if(position == 2){ skip.setVisibility(View.GONE); next.setText("Done"); } else { skip.setVisibility(View.VISIBLE); next.setText("Next"); } } });
6. Ending the Onboarding Experience
When the user has seen all the onboarding screens, or chose to skip them, you should end the onboarding experience by calling the finishOnboarding method (that’s the name we used in the previous step).
In the finishOnboarding
method, get a reference to the SharedPreferences
object of the app and set a boolean
for the key onboarding_complete to true
using the putBoolean
method. We’ll be using this key in the next step to make sure that users see the onboarding screens only if they have not completed the onboarding process.
Next, create a new Intent
and call the startActivity
method to launch the main Activity
(the Activity
that is supposed to open when the user clicks the app’s icon).
Finally, call finish
to close OnboardingActivity
. The is what the implementation of the finishOnboarding
method should look like:
private void finishOnboarding() { // Get the shared preferences SharedPreferences preferences = getSharedPreferences("my_preferences", MODE_PRIVATE); // Set onboarding_complete to true preferences.edit() .putBoolean("onboarding_complete",true).apply(); // Launch the main Activity, called MainActivity Intent main = new Intent(this, MainActivity.class); startActivity(main); // Close the OnboardingActivity finish(); }
7. Starting the Onboarding Activity
The onboarding Activity
should start as early as possible if a user that hasn’t finished the onboarding process opens the app. This means that you will be adding the code for detecting new users and launching OnboardingActivity
in the onCreate
method of your app’s main Activity
.
By checking if the SharedPreferences
object has a key called onboarding_complete whose value is true
, you can determine if the user has finished the onboarding process. If the value of the key is false
, close the main Activity
immediately and create a new Intent
to launch OnboardingActivity
. Take a look at the following code block to better understand this concept.
// Get the shared preferences SharedPreferences preferences = getSharedPreferences("my_preferences", MODE_PRIVATE); // Check if onboarding_complete is false if(!preferences.getBoolean("onboarding_complete",false)) { // Start the onboarding Activity Intent onboarding = new Intent(this, OnboardingActivity.class); startActivity(onboarding); // Close the main Activity finish(); return; }
8.Update the App Manifest
If you haven’t done it already, declare OnboardingActivity
in the app manifest.
<activity android:name=".OnboardingActivity" android:screenOrientation="landscape" />
9. Compile and Run
You can now compile your app and run it on an Android device. As this will be your first run, you should see the onboarding screens instead of the main Activity
.
Conclusion
In this tutorial, you learned how to create simple onboarding screens and add them to your Android app. Use these screens to very succinctly answer questions, such as what your app can do and when it should be used.
For an optimal user experience, the onboarding process should be as short as possible and the user should be able to skip it at any time.
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