In this Quick Tip, I will show you how to create a delete effect inspired by the iPhone iOS interface.
Final Result Preview
Let's take a look at the final result we will be working towards:
Press and hold the "a" icon, then click the "x" when it appears..
Step 1: Brief Overview
On an pre-made iPhone interface we'll make use of the Timer, Tween and Mouse Events to create a nice looking effect for interfaces.
Step 2: Set up Your Flash File
Launch Flash and create a new Flash Document, set the stage size to 255x496px and the frame rate to 24fps.
Step 3: Interface
This is the interface we'll be using, it includes an iPhone 4 template and some GUI elements that you can download from the respective author's site.
There is also an icon that is an interactive element.
Step 4: ActionScript
This is the class that does all the work. It's showing only the actual working code, please read the comments to fully understand what's going on..
private var timer:Timer = new Timer(1000); //The time to hold the mouse button down the icon in order to show the delete button private var tiltTimer:Timer = new Timer(80); //The time of the rotation change, makes the shake effect private var rotationValue:int = 2; //The rotation desired for the shake private var tween:Tween; //A tween instance to animate the alert dialog public function Main():void { /*Hide elements*/ hideObjects(appIcon.deleteButton, deleteAlert, darkScreen); /*Add necesary listeners*/ deleteAlert.cancelBtn.addEventListener(MouseEvent.MOUSE_UP, cancel); deleteAlert.deleteBtn.addEventListener(MouseEvent.MOUSE_UP, deleteApp); appIcon.deleteButton.addEventListener(MouseEvent.MOUSE_UP, displayAlert); appIcon.addEventListener(MouseEvent.MOUSE_UP, stopTimer); appIcon.addEventListener(MouseEvent.MOUSE_DOWN, pressAndHold); } /*Hide objects function*/ private function hideObjects(...objects):void { for(var i:int = 0; i < objects.length; i++) { objects[i].visible = false; } } /*Starts the timer when the mouse is down*/ private function pressAndHold(e:MouseEvent):void { timer.start(); timer.addEventListener(TimerEvent.TIMER, showDeleteButton); } /*If mouse up, timer stops*/ private function stopTimer(e:MouseEvent):void { timer.stop(); } /*if the hold timer completes, the delete button is shown and the icon shakes*/ private function showDeleteButton(e:TimerEvent):void { timer.stop(); appIcon.deleteButton.visible = true; tiltTimer.addEventListener(TimerEvent.TIMER, tilt); tiltTimer.start(); } /*The shake function, changes the rotation every time the tiltTimer completes*/ private function tilt(e:TimerEvent):void { appIcon.rotation = rotationValue; rotationValue *= -1; } /*if the delete button is pressed the alert is shown*/ private function displayAlert(e:MouseEvent):void { deleteAlert.visible = true; darkScreen.visible = true; tween = new Tween(deleteAlert,"scaleX",Back.easeOut,0.3,1,0.5,true); tween = new Tween(deleteAlert,"scaleY",Back.easeOut,0.3,1,0.5,true); } /*removes the icon if the delete button in the alert is clicked*/ private function deleteApp(e:MouseEvent):void { hideObjects(appIcon, deleteAlert, darkScreen); } /* removes the alert, stops the tilt and doesn't remove the icon, called by the cancel button*/ private function cancel(e:MouseEvent):void { hideObjects(appIcon.deleteButton, deleteAlert, darkScreen); tiltTimer.stop(); appIcon.rotation = 0; }
Step 5: Document Class
Remember to add the class name to the Class field in the Publish section of the Properties panel.
Conclusion
So there you have it! A nice effect that you can add to your applications, experiment with its uses!
I hope you liked this tutorial, thank you for reading :)
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