Fans of the Activetuts+ Facebook page can access a new bonus tutorial, this month a prequel (of sorts) to Chong Kah Shiu's Inverse Kinematics tutorial. Check out the preview here!
Introduction
Picturing animation in Vectors is intuitive but understanding Vector mathematics is a pain. In this tutorial, I hope to ease that pain and provide a solution to animation problems using a custom written Vector2D class. We shall look at some fundamental concepts of linear kinematics in the Eulerian approach: displacement, velocity and acceleration. Then, we shall build a simple application with it.
Final Result Preview
Let's take a look at the final result we will be working towards. Click on the Flash panel below and control the arrowhead by pressing the four directional keys.
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