14 Reasons Why Nobody Used Your jQuery Plugin

With so many folks developing jQuery plugins, it's not uncommon to come across one that just plain - for lack of better words - sucks. There's no examples or documentation, the plugin doesn't follow best practices, etc. But you're one of the lucky ones: this article will detail the pitfalls that you must avoid.

jQuery is no stranger to those of you frequent Nettuts+. Jeffrey Way's awesome 30 Days to Learn jQuery (and various other tutorials here and elsewhere) have led us all down the path to Sizzle-powered awesomesauce. In all the hype (and a lot of leaps in JavaScript adoption by developers and browser vendors), plenty of plugins have come onto the scene. This is partially why jQuery has become the most popular JavaScript library available! The only problem is that many of them aren't too great.

In this article, we'll focus less on the JavaScript specifically, and more on best practices for plugin delivery.


1 - You Aren't Making a jQuery Plugin

There are some patterns that are, more or less, universally accepted as "The Right Way" to create jQuery plugins. If you aren't following these conventions, your plugin may... suck! Consider one of the most common patterns:

First, we are creating a self-invoking anonymous function to shield ourselves from using global variables. We pass in $, window, and undefined. The arguments the self invoking function is called with are jQuery and window; nothing is passed in for undefined, so that if we decide to use the undefined keyword within the plugin, "undefined" actually will be undefined.

This shields from other scripts potentially assigning a malicious value to undefined, such as true!

$ is passed as jQuery; we do it this way to ensure that, outside of the anonymous function, $ can still refer to something else entirely, such as Prototype.

Passing the variable for the globally accessible window object allows for more compressed code through the minification processes (which you should be doing, as well).

Next, we are using the jQuery plugin pattern, $.fn.PluginName. This is a way of registering your plugin to be used with the $(selector).method() format. It simply extends jQuery's prototype with your new method. If you want to instead create a plugin that defines a function on the jQuery object, add it directly, like so:

This type of plugin won't be chainable, as functions that are defined as properties of the jQuery object typically don't return the jQuery object. For instance, consider the following code:

Here, we are returning an array of strings. It makes sense to simply return this as an array, as this is likely what users will want to use (and they can easily wrap it in the jQuery object if they wish). In contrast, consider the following contrived example:

In this case, the user is probably expecting the jQuery object to return from $.getOddEls; so, we return the filter method, which returns the jQuery collection defined by the function that is passed. A good rule of thumb is to wrap returned elements in the jQuery function, especially if they can be chained; if you are returning arrays, strings, numbers, functions, or other data types, leave them unwrapped.


2 - You Aren't Documenting Your Code (Correctly)

Arguably, the most important thing you can do when publishing your code is add the necessary documentation. The gap between what you explain to developers and what the code actually does or can do is the time that users don't want to waste figuring out the ins and outs of your code.

Documentation is a practice that doesn't have any hard-fast rules; however, it is generally accepted that the more (well organized) documentation you have, the better.

This process should be both an internal practice (within/interspersed throughout your code) as well as an external practice (explaining every public method, option, and multiple use cases thoroughly in a wiki or readme).


3 - You Aren't Providing Enough Flexibility or Customizability

The most popular plugins offer full access to variables (what most plugins refer to as "options" objects) that a user may want to control. They also may offer many different configurations of the plugin so that it is reusable in many different contexts. For instance, let's consider a simple slider plugin. Options that the user might wish to control include the speed, type, and delay of the animation.

It's good practice to also give the user access to classnames/ID names which are added to the DOM elements inserted or manipulated by the plugin. But beyond this, they may also want to have access to a callback function every time the slide transitions, or perhaps when the slide transitions back to the beginning (one full "cycle").

It's your job to think of all possible uses and needs for the plugin.

Let's consider another example: a plugin that makes a call to an API should provide access to the API's returned object. Take the following example of a simple plugin concep:.

This allows us to do something along the lines of:

Another way of publicizing this is to offer "hooks" as options. As of jQuery 1.7.1 and up, we can use .on(eventName, function(){}) after our plugin call to separate the behaviors into their own functions. For instance, with the plugin above, we could change the code to look like this:

This allows us to call the getFlickr plugin and chain other behavior handlers.

You can see that offering this kind of flexibility is absolutely important; the more complex actions your plugins have, the more complex the control that should be available.


4 - You're Requiring Too Much Configuration

Ok, so tip number three suggested that the more complex actions your plugins have, the more complex control that should be available. A big mistake, however, is making too many options required for plugin functionality. For instance, it is ideal for UI based plugins to have a no-arguments default behavior.

Certainly, sometimes this isn't realistic (as users may be fetching a specific feed, for instance). In this case, you should do some of the heavy lifting for them. Have multiple ways of passing options to the plugin. For instance, let's say we have a simple Tweet fetcher plugin. There should be a default behavior of that Tweet fetcher with a single required option (the username you want to fetch from).

The default may, for instance, grab a single tweet, wrap it in a paragraph tag, and fill the selector element with that html. This is the kind of behavior that most developers expect and appreciate. The granular options should be just that: options.


5 - You're Mixing External CSS Rules and Inline CSS Rules

It's inevitable, depending upon the type of plugin, of course, that you will have to include a CSS file if it is highly based on UI manipulations. This is an acceptable solution to the problem, generally speaking; most plugins come bundled with images and CSS. But don't forget tip number two - documentation should also include how to use/reference the stylesheet(s) and images. Developers won't want to waste time looking through your source code to figure these things out.

Things should just...work.

With that said, it is definitely a best practice to use either injected styles (that are highly accessible via plugin options) or class/ID based styling. These IDs and classes should also be accessible, via options as previously mentioned. Inline styles override external CSS rules, however; the mixing of the two is discouraged, as it may take a developer a long time to figure out why their CSS rules aren't being respected by elements created by your plugin. Use your best judgment in these cases.

As a rule of thumb, inline CSS is bad - unless it's so minimal to the point that it doesn't warrant its own external stylesheet.


6 - You Don't Offer Examples

The proof is in the pudding: if you can't provide a practical example of what your plugin does with accompanying code, people will quickly be turned off to using your plugin. Simple as that. Don't be lazy.

A good template for examples:

  • A "hello world" example - usually the plugin call with the minimum configuration/options passed, and it's accompanying html/css
  • A few more involved examples - usually with examples of full functionality of multiple options
  • An integration example - if someone might use another plugin with your plugin, here is where you can show how to do that. (This gets you bonus points in the open-source development world, too. Kudos.)

7 - Your Code Doesn't Match Their jQuery Version

jQuery, like any good code library, grows with every release. Most methods are kept even after support is deprecated. However, new methods are added on; a perfect example of this is the .on() method, which is jQuery's new all-in-one solution for event delegation. If you write a plugin that uses .on(), people using jQuery 1.6 or earlier will be out of luck. Now I'm not suggesting that you code for the lowest common denominator, but, in your documentation, be sure to explain which version of jQuery your plugin supports. If you introduce a plugin with support for jQuery 1.7, you should strongly consider maintaining support for 1.7 even once 1.8 comes out. You should also consider taking advantage of new/better/faster features in jQuery as they come out.

Encourage developers to upgrade, but don't break your plugin too often! One option is to offer a "legacy" deprecated, non-supported versions of your plugin.


8 - Where's the Changelog?

It's time to bite the bullet if you haven't learned how to use version control yet.

Along with keeping your jQuery version support/compatibility a part of your documentation, you should also be working in version control. Version control (specifically, via GitHub) is largely the home of social coding. If you are developing a plugin for jQuery that you want to eventually publish in the official repository, it must be stored in a GitHub repository anyway; it's time to bite the bullet if you haven't learned how to use version control. There are countless benefits to version control, all of which are beyond the scope of this article. But one of the core benefits is that it allows people to view the changes, improvements, and compatibility fixes you make, and when you make them. This also opens the floor for contribution and customization/extension of the plugins you write.

Additional Resources


9 - Nobody Needs Your Plugin

The world doesn't need another slider plugin.

Ok, we've ignored it long enough here: some "plugins" are useless or too shallow to warrant being called a plugin. The world doesn't need another slider plugin! It should be noted, however, that internal teams may develop their own plugins for their own uses, which is perfectly fine. However, if you're hoping to push your plugin into the social coding sphere, find a reason to write more code. As the saying goes, there's no reason to reinvent the wheel. Instead, take someone else's wheel, and build a racecar. Of course, sometimes there are new and better ways of doing the same things that have already been done. For instance, you very well might write a new slider plugin if you are using faster or new technology.


10 - You Aren't Providing a Minified Version

This one is fairly simple: offer a minified version of your code. This makes it smaller and faster. It also ensures that your Javascript is error free when compiled. When you minify your code, don't forget to offer the uncompressed version as well, so that your peers can review the underlying code. Free and cheap tools exist for front-end developers of all levels of experience.

Refer to tip number thirteen for an automated solution.


11 - Your Code is Too Clever

When you write a plugin, it is meant to be used by others, right? For this reason, the most effective source code is highly readable. If you're writing countless clever one-liner lambda style functions, or your variable names aren't semantic, it will be difficult to debug errors when they inevitably occur. Instead of writing short variable names to save space, follow the advice in tip number nine (minify!). This is another part of good documentation; decent developers should be able to review your code and understand what it does without having to expend too much energy.

If you find yourself calling variables "a" or "x", you're doing it wrong.

Additionally, if you find yourself consulting documentation to remember what your own strange looking code is doing, you also likely need to be less concise and more explanatory. Restrict the number of lines in each function to as few as possible; if they stretch for thirty or more lines, there might be a code smell.


11.You Don't Need jQuery

As much as we all love using jQuery, it is important to understand that it is a library, and that comes with a small cost. In general, you don't need to worry too much about things like jQuery selector performance. Don't be obnoxious, and you'll be just fine. jQuery is highly optimized. That said, if the sole reason why you need jQuery (or a plugin) is to perform a few queries on the DOM, you might consider removing the abstraction entirely, and, instead, sticking with vanilla JavaScript, or Zepto.

Note: if you decide to stick with vanilla JavaScript, ensure that you're using methods that are cross-browser. You might potentially need a small polyfill for the newer APIs.


13 - You're Not Automating the Process

Use Grunt. Period.

Grunt is a "task-based command line build tool for JavaScript projects", which was covered in detail recently here on Nettuts+. It allows you to do things like this:

This line (executed in the command line) will prompt you with a set of questions, such as the title, description, version, git repository, licenses, etcetera. These pieces of information help to automate the process of setting up your documentation, licensing, etc.

Grunt does far more than just make some customized boilerplate code for you; it also offers built in tools, like the code linter JSHint, and it can automate QUnit tests for you as long as you have PhantomJS installed (which Grunt takes care of). This way, you can streamline your workflow, as tests run instantly in the terminal on save.


14 - You're Not Testing

Oh, by the way - you do test your code, right? If not, how can you ensure/declare that your code works as expected? Manual testing has its place, but, if you find yourself refreshing the browser countless times every hour, you're doing it wrong. Consider using tools, such as QUnit, Jasmine, or even Mocha.

Testing is particularly useful when merging in pull requests on GitHub. You can require that all requests provide tests to ensure that the new/modified code does not break your existing plugin.

If the concept of testing jQuery plugins is brand new to you, consider watching our Premium-exclusive screencast, Techniques For Test-Driving jQuery Plugins. Additionally, we're launching a new "JavaScript Testing With Jasmine" course later this week on the site!


Some Helpful Resources

We wouldn't be doing you any favors by just telling you what you're doing wrong. Here are some links that will help get you back on the right path!


Closing Thoughts

If you are writing a jQuery plugin, it is vital that you stray away from the pitfalls listed above. Did I miss any key signs of a poorly executed plugin?

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